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June 11, 2008

Internet-Savvy Language in the Classroom

Internet-Savvy Language in the Classroom

The recent LA Times article on TwitLit demonstrates how Web 2.0 technologies can change even our conceptions of a genre. Students' understanding and use of such technologies provide a great opportunity for us as teachers -- the challenge of supporting the use of Internet-savvy language in the classroom.

The ReadWriteThink lessons

What's the Difference? Beginning Writers Compare Email with Letter Writing and Write Right Back: Recognizing Readers' Needs and Expectations for Email Replies (E) outline opportunities for investigating the genre of email in the classroom. For more information, read the article that inspired the lessons: "Email as Genre: A Beginning Writer Learns the Conventions

" (E) from Language Arts.

Explore the language of electronic messages and how it affects other writing with the ReadWriteThink lesson

Audience, Purpose, and Language Use in Electronic Messages (M). To set up online chats and email with students, check out the Voices from the Middle article "Improving Writing: Online Bulletin Boards

" (M).The English Journal article "

Virtually Being There: Creating Authentic Experiences through Interactive Exchanges" (S-TE) describes an email writing exchange between preservice teachers and high school students, designed to help students develop conversations about writing as a tool for learning across the curriculum. For resources to structure your own writing exchange, check out the ReadWriteThink lesson Exploring Literature through Letter Writing Groups

(S-C).Invite students to explore the lingo of the online world by reading books included in the English Journal book review "

Internet Literature for Media-Savvy Students

" (M-S). Even teachers with limited technology access in the classroom can explore the ways that people read and write with technology.

The College English article "

Distant Voices: Teaching Writing in a Culture of Technology

" (C) considers the ways that technology can influence our teaching in light of "the increasing replacement of face-to-face contact by 'virtual' interaction via multimedia technology, e-mail communication systems, and the recently expanded capabilities of the World Wide Web" in our campus classrooms and in distance education.

_____________________________

June 10, 2008

Lesson Vault feedback...

UNLOCK THE TREASURES!

we need your ideas and feedback!

As part of our associations’ goal to support members teaching practices, we are developing an online directory of lessons and units designed by members for members. It is a work in progress....inspired by the new UBC vault at Irving K. Barber Learning Centre, hosting artwork, historical archives, etc., we decided to also call our site the LESSON VAULT

UBC Library

Contact us:


asmith@sd23.bc.ca

Organizing and designing a service for dozens/hundreds of files needs some thought.  We need your ideas.  To get things rolling, we have built a few models and pose a few ideas.

1. Blog with Option A
2. Web site with navigation. Option BOption C. Option D.
3. Wiki with some authorship rights
4. A database or Opac like service
5. Online store/software
6. Private Social Network Option E.
7. Other.....

Post your feedback below or contact us to share your views.

Naturally, if you wish to email or better yet, telephone, we wouldlove to hear from you.

250-762-2805 ext250

amacritchie@telus.net

Virtual Bookmark Lesson Vault

May 21, 2008

Greg’s Top 10: May 2008

Greg's TOP 10 Picks

May 2008

Ideas and Opportunities for Social Studies Teachers and Students!

  1. Best Teacher's Pages/Library Projects.Great research ideas for BC secondary social studies projects. http://jcomfort.typepad.com/best_teachers/2005/11/social_studies.html
  2. British Columbia Teachers for Peace and Global Education. Classroom lessons, ideas, articles and links for BC teachers make this site a must visit for all social studies educators. www.pagebc.ca/index.html
  3. Canada in the Making Learn about the history of Canada through the words of the men and women who shaped the nation. This site contains teacher resources, primary sources, maps, pictures and more. http://www.canadiana.org/citm/index_e.html
  4. Canadian Centre for Genocide Education. Attend the Genocide Education Institute this August 11-15 in Toronto and be eligible to participate in the travel seminar for educators to Rwanda next year. http://www.genocideeducation.ca/2008genocideeducationinst.htm
  5. City Reflections. The past 100 years of Vancouver history on a new DVD for just $20. http://www.johnatkin.com/harbeck/project.htm
  6. Confederation for Kids. This site is written for young people who want to learn about how Canada became a country. http://www.collectionscanada.gc.ca/2/2/index-e.html
  7. Greg's Top 10 in audio. Check out this great feature and many others at The Virtual Bookmark brought to you by BCs Teacher/Librarians. http://virtualbookmark.typepad.com/the_virtual_bookmark/2008/04/gregs-top-10-pi.html
  8. Geography Knowledge Test. A fun and interactive way to learn, review and test basic world geographic knowledge. www.lizardpoint.com/fun/geoquiz/
  9. HBC Local History Grant Program. Up to $1,000 is available to spark new initiatives that promote greater awareness of Canadian history, particularly among young people. www.hbchistoryfoundation.ca
  10. Songs For Teaching. Songs about Canada's History, Prime Ministers, geography and way of life. Lyrics, CDs, books and downloads are available. Add music to your lessons. http://www.songsforteaching.com/canadasongs.htm

Comments and ideas-Contact Greg at 250-485-8295

gtgsmith@gmail.com .

Check out all the great ideas for Social Studies teachers at the BC Social Studies Teacher's Association website.

http://www.bctf.ca/bcssta/

___________________________________

April 20, 2008

World and I Online-school news

Headlines in Review
Week ending April 18, 2008      by The World & I Online

Gaza violence up during Carter visit 
Tel Aviv, April 17 -- Renewed battles between Israel and Palestinians yesterday overshadowed the peace mission of former President Jimmy Carter, who extended his hand to one of Israel's most hawkish politicians. The fighting in the Gaza Strip intensified as the Palestinians counted at least 20 d...

Kurdish leaders reach oil-law deal with Baghdad 
Washington, April 17 -- Iraq's central government and the Kurdish region have reached a deal on an oil law, including a method for weighing the validity of the oil deals the Kurds have signed with foreign firms, the top government spokesman said yesterday. Ali al-Dabbagh said an agreement also ha...

Emergency measures to contain soaring food prices and drought in Djibouti 
Nairobi, April 17, -- Djibouti is to implement emergency measures to ensure food security amid soaring prices and persistent drought that have particularly hurt the poor across the Horn of Africa country, the government said. The strategies include continued price controls, diversification of fo...

North Korea facing a famine 
Bangkok, April 18 -- North Korea's desperate need to feed its citizens has prompted a United Nations agency to warn of a ''humanitarian crisis'' looming up in the months ahead. The price of basic food items in Pyongyang, the country's capital, offers a stark picture of the reality average worker...

Cautious Calm Settles Over War-Scarred Ituri Region of Democratic Republic of Congo 
Bogoro, April 17 -- Wading through the chest-high grass outside of this hamlet in north-eastern Democratic Republic of Congo, Mathieu Nyakufa gestures to the bones -- still bleaching in the sun -- of those who have been lost to the country's wars. "I was living just down here in the valley," the...

Activists Call for Urgent Land Reform in Latin America 
Brasilia, April 17 -- An urgent call to speed up the land reform process in Latin America was issued Thursday by rural activists at the 30th FAO Regional Conference for Latin America and the Caribbean, who also sharply criticised agribusiness interests and large estates in the region. "We are ca...

India looks to work with Nepal's once-hated Maoist rebels 
New Delhi, April 18 -- Fears of frosty India-Nepal ties following the electoral victory of Maoists may have been dispelled with the Indian government acknowledging the emergence of the communist-led democratic government in Nepal and pledging to work with the former rebels, experts say. "The app...

Analysts fear Al-Qaida may attack Turkey 
Berlin, April 18, -- Experts are worried that Turkey will soon be hit by an al-Qaida-orchestrated terror attack. In November 2003 Istanbul was hit by a terror attack that targeted two synagogues, a British bank and the British consulate, killing more than 50 people and injuring 700 others. T...

Nutrition gains at risk in Philippines 
Manila, April 18 -- In the Philippines, one out of four children is considered underweight or stunted - telling signs of nutritional problems. But this figure, which translates into four million children under 10 being undernourished, is considered an improvement, according to the country's Food and...

Optimism prevails in Uganda, despite setback in peace talks 
Kampala, April 18 -- Josephine Akello had hoped the peace talks between the Ugandan government and the Lord's Resistance Army (LRA) would finally end with rebel leader Joseph Kony signing a peace accord on 10 April. Then she heard that the elusive Kony had failed to show up at a much-publicised s...

N. Korea's nuclear past stays sealed 
Washington, April 18 -- The Bush administration made another concession to North Korea yesterday by agreeing to keep secret part of a required declaration of the country's nuclear programs, saving Pyongyang a public embarrassment from its proliferation activities. The decision is likely to figur...


Go to www.worldandischool.com to see all the articles in this month's issue.

Note: If you have received this email in error, please click on Unsubscribe (http://www.worldandi.com/unsubscribe.asp).

Greg’s TOP 10 Picks April 2008

Greg’s TOP 10 Picks April 2008

Exciting Ideas and Opportunities for Social Studies Teachers and Students!

1. Asia Pacific Studies in BC Schools. Check out this in-depth report prepared by leading BC educators on the current state of Asia pacific studies in our schools. http://www.asiapacific.ca/analysis/pubs/listing.cfm?ID_Publication=610

2. Canadian Virtual War Memorial. Veterans Affairs Canada is looking for photographs and personal memorabilia of Canadians at war to help preserve our heritage and history as a legacy for future generations. Check out the other great ideas for teachers and students at this site. http://www.vac-acc.gc.ca/remembers/sub.cfm?source=collections/virtualmem

3. Canadian Oxford School 50th Anniversary Edition collector’s Atlas. It is available this June and you can have one for FREE as well as a 10% discount on purchases just for filling out a short questionnaire! http://fds.oup.com/www.oup.com/pdf/ca/COSA_Questionnaire_April

4. Discovery Education. Check this out for all kinds of social studies lessons, ideas, clip-art and video links to make social studies education fun and informative. http://school.discoveryeducation.com/lessonplans/?pID=lesson#

5. Fraser Essay Contest. Calling all BC Grade 11 students! In the 200th year of Simon Fraser’s epic journey, this contest seeks to explore what the Fraser River means to them.

www.explorethefraser.bcit.ca

6. Geography, Geography, Geography! This site is designed to assist all Canadian secondary school geography teachers. Links to everything geographic including lesson plans, activities and a whole lot more are provided.

http://info.wlu.ca/~wwwgeog/special/vgt/English/help/geog_links.htm

7. Holocaust Education. The Vancouver Holocaust Education Centre will help local and distant teachers and students gain a greater understanding of a terrible time in world history. www.vhec.org

8. Italy Calling! Special Travel International is planning a 2009 commemoration tour for secondary students to see and hear about Canada’s actions in Italy during WW2. Bring 10 students and the teacher tour is free! www.sticanada.com

9. Middle School Social Studies. Check out this site from Courtenay Middle School for all kinds of history, geography, current events, election and research ideas for your classroom. http://web.sd71.bc.ca/courtenay_middle/?q=node/64

10. Religions, religions, religions. Great site for student or teacher research of the world’s major religions. Students can even take on-line quizzes with immediate feedback on their answers. http://www.bbc.co.uk/religion/religions/

Comments and ideas-Contact Greg at 250-485-8295 gtgsmith@gmail.com . Check out all the great ideas for Social Studies teachers at the BC Social Studies Teacher’s Association website. http://www.bctf.ca/bcssta/

February 19, 2008

Meeting students where they learn

eSchool News- Thu, Feb 01, 2007
Meeting students where they learn can have a profound effect on education
-By Frances Clem and Elizabeth Simpson

Computer-based video games are time-wasters that get in the way of true learning, not to mention doing homework, right? We don't think so. Instead, we believe video games provide rich learning environments that can be used in innovative and engaging lessons, supporting learning and appealing to the learning characteristics of today's learners & and we have been showing teachers how to do it. Digital learners are different. There seems little doubt that the current generation of students differs markedly from previous ones. Today's students are comfortable with many forms of technology and communicate in ways that were never available either to their predecessors or to most of their teachers (for example, eMail, text messaging, chat rooms, blogs, and so on). This has given the students who have grown up with these digital tools unique experiences that concretely affect how they learn and how they expect to interact with new information in learning environments. Data from a variety of researchers show that digital learners tend to differ in important ways from their predecessors:

• Digital learners are "on-demand," autonomous learners, proactive in determining needed information and seeking it from the environment in order to meet their own self-determined goals. • They process information predominately at "twitch speed," determining what is or is not useful in a matter of seconds, versus conventional speed, where information is given, reflected upon, and stored for use at a later date. • This generation relates to graphics first, versus traditional text-first information acquisition. • Digital learners tend to learn best through trial and error--random-access versus sequential-direct instruction. • This generation solves complex problems best within collaborative learning groups, rather than using isolationist problem-solving. • They are active participants in their learning; they "do" first and ask questions later. • These learners are undeterred by failure, regarding it as a necessary learning experience that simply leads to a "restart."

In the absence of pedagogical innovation, these students may become instructional casualties of how and what we teach inside the school. Some instructional casualties end up in special education; others simply drop out or refuse to participate by either passively or actively displaying the behaviors that teachers find so confounding. Unfortunately, most teachers are not familiar with new tools and approaches that will positively affect student performance and engagement.

The 'learning' in video games-Video games are rich learning environments in which the student must seek information through the setting and the situation and then draw on other resources, both internal and external to the game. These virtual-reality simulations direct learning through four distinct, yet cyclical, stages: The game requires the students/players to gather information autonomously, analyze that information, make decisions, and evaluate consequences. The evaluation step is vividly supported by the game itself, as missteps can result in a spectacular--and premature--game ending. In this case, the player can restart the game and play more successfully the next time, having learned from his or her mistakes. Computer games provide all of the major components needed for motivation, which is why kids play them endlessly. They provide clear goals (save the world, run a business successfully, win a race, etc.), while operating in an exciting and engaging environment. The player's confidence and belief that he or she can win are bolstered by the data provided by the virtual environment, as well as by the fact that the player can always restart the game, having learned what does not work in the previous round. Players enjoy the games collaboratively, pooling information about strategies and shortcuts, helping each other win or move to the next level of play. The goal of the teacher is to take advantage of these same learning and motivational components, designing lessons that will help students extend their learning and practice from the video-game simulation to a variety of settings, while connecting the learning to predetermined standards and benchmarks.

Empirescreen Connecting to standards -Since 2004, we have tested the proposition that commercial video games could anchor standards-based teaching in various classrooms. For example, in two classes we used Restaurant Empire (Enlight Software), a game that requires players to set up and successfully run a restaurant. One was a junior high school class in business computing; in this class, the teacher had the students play the game and report on their progress using a variety of business measures and business application software such as PowerPoint, Word, and Excel. At the end of the unit, the students were polled to learn their reaction to the approach; their responses were strongly positive. In another class, a group of at-risk students used the same game to learn social studies. Here, lessons were built around demographic measurements of neighborhoods and ethnic ownership of restaurants to meet the standards for cultural and economic diversity. Again, the results--in the form of maps, statistical analyses, and presentations--indicated a high level of success from the point of view of both students and teacher. At the same time, both groups of learners came to realize that success in a restaurant (or any other business) depends on an understanding of profit/loss, attention to customer service, and an understanding of the needs of the market. The games described here, as well as many other simulation games on the market today, offer teachers a tool by which they can anchor their students' learning through virtual experiences and extend that learning into the more complex learning of the content standards. But video games are only a tool. They respond well to the digital learner's need for choice and autonomy, as well as for collaboration and problem-solving; they are not a complete package. The teacher must structure lessons around them, not use them in place of lessons.

The teacher's crucial role -Video games and simulations provide a wide variety of motivational elements, challenges for players, opportunities for players to set their own goals and make choices, a vibrant and information-rich virtual environment, and immediate feedback. But what they do not provide is equally important:

• Preparation for the learning experience; • Explanation of the learning experience; • Extension of the learning experience; • Bridging of the experience with a deeper understanding of the concepts; • Opportunities for reflection; and • Practice in the "real" world.

These are the areas where the teacher's mediation is crucial. For example, in the business class, the teacher needed to explain the definition of profit and loss numbers, provide opportunities to meet with local restaurateurs, and guide the students in learning how to use the business software. In the social-studies class, the teacher showed students how to interpret and present raw demographic data, how to define and differentiate ethnic groups, and how to integrate that information in a market analysis. Although the activities that a teacher structures around the video-game tool will differ depending on standards and benchmarks required, the teacher will always need to connect the tool meaningfully to the learning process and ensure that its significance is not lost in the fun of the play.

Narnia Last summer, we introduced some 40 teachers in Albany County, Wyo., to a wide range of commercial, off-the-shelf video games suitable for use in the classroom, all running on the same hardware platforms (PCs and Macintosh computers) found in most schools. The teachers collaborated to write lesson plans using specific video games as anchors for the content being covered in their own classrooms. For example, one reading teacher found a copy of the video game "The Chronicles of Narnia: The Lion, the Witch and the Wardrobe" (Disney Interactive) to use as an introduction to reading C.S. Lewis's classic novel. Teachers and administrators were enthusiastic about the results. Already, an eighth- and ninth-grade science teacher has followed a unit on sustainable environments with the use of SimCity 4 (Electronic Arts) to see if the students would transfer what they learned from class to the virtual environment when building their cities. Another teacher used 911 Paramedic (Vivendi Universal) to give her nursing and first-responder students virtual "real-life" practice for the skills they were learning in class. The results have been more exciting and vibrant teaching in our schools--and more engaged and stimulated learners.

January 23, 2008

Social Injustices Against Children-Grade 6/7 Unit

   Social Injustices Against Children

   Grade 6 -7 Novel Issues / Info. Links Unit Plan

   By Denise North

 

   My Name is Seepeetza: Shirley Sterling.1950’s – Canada, Kalamalka,BC. Child slavery, children’s rights

   Iqbal: A Novel: Francesco D’Adamo 1990’s Lahore, Pakistan, Racism, native heritage, residential school

Download doc format at  VirtualBookmark Lessons:

 

   

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