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Information Literacy

June 11, 2008

Internet-Savvy Language in the Classroom

Internet-Savvy Language in the Classroom

The recent LA Times article on TwitLit demonstrates how Web 2.0 technologies can change even our conceptions of a genre. Students' understanding and use of such technologies provide a great opportunity for us as teachers -- the challenge of supporting the use of Internet-savvy language in the classroom.

The ReadWriteThink lessons

What's the Difference? Beginning Writers Compare Email with Letter Writing and Write Right Back: Recognizing Readers' Needs and Expectations for Email Replies (E) outline opportunities for investigating the genre of email in the classroom. For more information, read the article that inspired the lessons: "Email as Genre: A Beginning Writer Learns the Conventions

" (E) from Language Arts.

Explore the language of electronic messages and how it affects other writing with the ReadWriteThink lesson

Audience, Purpose, and Language Use in Electronic Messages (M). To set up online chats and email with students, check out the Voices from the Middle article "Improving Writing: Online Bulletin Boards

" (M).The English Journal article "

Virtually Being There: Creating Authentic Experiences through Interactive Exchanges" (S-TE) describes an email writing exchange between preservice teachers and high school students, designed to help students develop conversations about writing as a tool for learning across the curriculum. For resources to structure your own writing exchange, check out the ReadWriteThink lesson Exploring Literature through Letter Writing Groups

(S-C).Invite students to explore the lingo of the online world by reading books included in the English Journal book review "

Internet Literature for Media-Savvy Students

" (M-S). Even teachers with limited technology access in the classroom can explore the ways that people read and write with technology.

The College English article "

Distant Voices: Teaching Writing in a Culture of Technology

" (C) considers the ways that technology can influence our teaching in light of "the increasing replacement of face-to-face contact by 'virtual' interaction via multimedia technology, e-mail communication systems, and the recently expanded capabilities of the World Wide Web" in our campus classrooms and in distance education.

_____________________________

June 07, 2008

i-Tunes-innovation that matters

 

i-Tunes may be a
brilliant business plan or just damn luck-innovation that matters
by Al Smith

http://www.apple.com/ca/education/hed/students/ 

 

It may be a brilliant business plan or just damn luck but Apple has revolutionized our culture and education- again... Whether an Apple evangelist or a PC prince, it is hard to deny the influence of iTunes on our culture. Not as a prescriptive recipe, but rather as an example quality design, iTunes is a model for rich content delivery that expands our overall cultural literacy-it need not be just rock'n roll.

Information literacy and rapidly evolving network technologies are now a reality.  Web 2.0 innovations, like past technological innovations, are perceived as both a burden and a solution.  No different than the TV or VCR, digital media is a two sided sword. They produce brilliant value and generate potential nightmares! Facebook is just the current example of the contrasting values but Apple's media delivery business has received little negative press. How can you bash music? We all consume it.  The poignant aspect is how Apple's business model has positively influenced education.

 

Apple's iTunes-U is just one beacon of the web 2.0 plethora of tools that educators can use to develop effective practices to enrich learning.  Most technological innovations are driven by either military needs or commerce.  Apple has found a way to promote commerce, stimulate innovative uses of technologies and stimulate educational applications.  Educators and teacher-librarians can embrace the resultant spin-offs by designing creative new methods for stimulating learning and greater understanding of ideas. The recent emergent software and hardware by Apple has generated change that even Steven Jobs didn't predict, yet, by offering resources like iTunes-U, Apple is an example of how business can compliment education.  I believe the explanation lies in the thesis of Daniel Pink- fabulous design! Apple models of enterprise illustrate brilliant design and hence result in technologies that promote innovation- including education.  Capitalism has its faults but in this case, it stimulates innovation beyond the factory floor. This is a good thing!

 

So why iTunes? and iPods?  Whether we still hang on to the old platform wars of the early 90's or not, we have all seen the design brilliance of Apple innovations-none like the Apple iPod.  I think Apple's latest project, iTunes-U is another model for new media delivery that benefits corporate goals and produces simultaneous educational rewards.   Public schools do not have the budgets or capacity of colleges or corporations but public school teacher-librarians can exploit many free emergent technologies to strengthen their programs. Using Apple's iTunes for podcasting is just another powerful example.  Educators can now access, distribute and integrate world class audio and video content into their lessons-for free. This is a good thing!

Back in the 1980's I witnessed the shift in computing, largely as a result of many innovations by Apple.  No, I do not now own Apple stock (should have kept it) but I do use Apple tools when I can. Why?  Quality.  They pioneered a better user interface (GUI), hypertext software (HyperCard), video editing (iMovie) and an audio revolution (iTunes).   The iMac influenced global computer design, as well as, the mega popular iPod mp3 player. The latest generation iPod video and iPhone have extended compact mobile multimedia to another level.  Why? Good design is always a good thing! 


I now see almost all of my high school students using iPods for storing homework, podcasts, TV and of course music.   Some of my students have recently even produced their own video and processed it for iPod storage then share it in class through a LCD projector.  As a teacher-librarian, I felt obliged to support student learning activities.  I am experienced enough to see the changes as they occurred and could see a way to assist what students were participating in, despite us. Use 'their' technology to develop a discourse and process. 

 

How? Get out of the way! Provide access and moral support.  We now have students coming to library to acquire the support to bring their 'iPod' projects to class. If we learn the basics, students just want to feel they have the opportunity to deliver the goods.  Their TL acts as a facilitator not a gatekeeper.  Students can now deliver their movie files or other docs to classrooms via their iPods. 


Apple's iTunes-U puts the power of the iTunes Store to work for colleges and universities, so users can easily search, download, and play course content just like they do music, movies, and TV shows.  (Many schools are now issuing iPods, with preloaded lectures, etc. to some students as they register.)  Hundreds of campuses can now, at no charge, store course content 24/7 from anywhere using Apple's iTunes Store.  Apple is targeting colleges but public school can learn by example.  Even now, anyone can use iTunes-U to access lectures and great speeches, etc. but more importantly, teachers can utilize the methodology available because of the new technology model.

Awhile back, I started looking for digital content for teachers in my school. I originally wanted to provide more content, via our library web site, but soon realized the shift was going to be more extensive and complicated. I already had a substantial video collection but they did not engage the students' different learning styles. I wanted more than passive viewing or stand and deliver. I wanted to encourage more interaction. Finding content and technology is one thing, changing entrenched patterns of teaching is quite another. I needed to anticipate and target new tools and content when the teachers evoked an interest.  The first step was to study and learn what opportunities and challenges I would face. 

I purchased a few select audio books for select units and recreational reading.  While reading the old favourite, Chrysalids, with the audio book some learners are more engaged.  I provided in-service on how to integrate Discovery's streaming video clips into presentations. Gradually, a variety of small digital projects started to evolve.  Teachers began to ask for digital services just as they have always expected print resources.

Meanwhile, I could see that the video format was undergoing large industrial change and format wars. We would soon have hardware device issues and copyright concerns. Not only old VHS players were dying but even some DVD players were not compatible. Buying multiple player units for a large school would be a cost challenge. I needed to learn more.

I had found Unitedstreaming video as one avenue to strengthen our educational video content. Several teachers that collaborated with the library to design and deliver units found ways to use the multimedia with their students.   Some English classes liked the audio content and Social Studies and Science classes were starting to use streaming video.   Podcasts ranging from Martin Luther King,  Al Gore or author interviews opened up resource diversity.   Just as I try to do with new books, I preview and share items with classes as needed through our school network or my library web site.   When we anticipate the content needs of teachers, it is so rewarding to have a few lesson options already in development.   

 

A few teachers have collaborated with me to use our district's proprietary network, Firstclass, to engage learners with online conferencing.  Our History teacher, Lindsay Gibson, uses the forum environment to record weekly student responses, publish essays and share content such as web sites, video clips, etc.  This software is a great way to provide an educational opportunity that targets the online preferences of today's youth.  The new generation of free web 2.0 tools expands the opportunities beyond just the proprietary world of purchased software.  Although it has its own troubles, You-Tube is just one example of how teachers can embed video content into documents and lesson planning.  These interactive tools provide a library program with devices to teach students, deliver resources and provide services that strengthen their role in the school.

 

All of these tools are great but I still wanted to investigate other tools and content that would provide us with topic scope, online access and ease of use.

So why iTunes?  Many teachers started to share their frustration with answering email and managing listserv content. This made me think further about web2.0 as a solution for not just professional development but as an educational asset. A colleague and I started to study and implement some RSS feeds. I discovered some terrific tools that work seamlessly to assist content collection.  Google delivers a good suite of online tools: Google Docs, Google Reader, Page Creator, Picasa and iGoogle to integrate some of the forums, blogs, and newswires into one location. I control.  The iTunes podcasting features became another means of gathering and distributing content.

I use it myself for CBC content not available to me during the day but more importantly, I now use Google to manage my email, my BCTLA Forum, BCTLA Ex. and more.  I am now using GoogleDocs with Angie Macritchie to organize content for the BCTLA Bookmark.  We both access the same content from a central place rather than email each other a million times.   I now can search, download and save content from various subject areas.  Similar to the Wiki model, Google can address a need that teachers have for information management. 

 

Recently, I found a free tool (Odiogo ) that allows users to subscribe (iTunes or other reader) to our ' KSSreads' blog and listen to the text in generated audio mp3 format.   Bloggers can listen to my posts as well as read text. (software speech)  For reluctant readers, this audio content might just build an interest in literature and expository writing.  Although our blog is in development, it provides me with a potential model to share with interested teachers.  It gives our students a chance to participate in a way even our Firstclass network cannot.  I can collect and deliver primary or secondary text, audio and video content within one web environment- a resource portal if you like! As always, for teacher-librarians, the unknown issue is the degree of labour/benefit an initiative generates.

 

Just as iTunes has revolutionized entertainment media, it also generates educational opportunities.  Although there are many web2.0 companies and services, the marriage of iTunes and RSS technologies is an exciting partnership that leads by example. Despite being proprietary software, Apple's iTunes has invented a medium that educational innovators can exploit for the benefit of student learning.

As iTunes is essentially free, the need to purchase large and expensive software packages or licenses is fading.   High-end production software still has an educational niche but I think these new tools, like blogs, RSS and iTunes, provide a window of opportunity for developing rich student learning activities while promoting literacy, information management and literature appreciation.   

 

Isn't that what teacher-librarians do? 

May 12, 2008

Whole New Mind- catalyst for change

Pink_wholenewmind
At our last Spring Chapter Council, one of our new Executive members, Bonnie Chapman of Surrey suggested a advoacy plan.  Her idea centered around the promotion of the book A Whole New Mind- Why right brainers will rule the future.  Well, I don't know about the plan but I do have some views on the book.  This book is amazing snapshot of the complex social changes that have a direct impact on our goals as educators.  It has affirmed for me that we need to embrace the pedagogical adaptations that will make students think more as independent people. 
Example after example of Pink's book echoes in so many other thinkers and writers, I am convinced tha this general thesis is true.  The concept is not brand new.  The notion has been debated by Tofler and written about in the BC Learner 2000 Commission.  I have already had many people ask about it. It has generated so much valuable educational discussion and it is only a week ago since I read it.

As Bonnie indicated in April, this is a must read for every teacher-librarian who wants to understand why he/she works so hard. I am so convinced of Pink's 'conceptual work', I am going to study more and follow his concept of 'design' to adapt my collaborative lessons in 2008-2009.

ps

I found another article in Teacher Librarian 2006 that similarly touches on the need for less technical skills and greater conceptual building. Download knowledgeworker242.pdf see link below

Pink, Daniel. A Whole New Mind. Berkley Publishing TRD
(288 Pages, 6.00 x 9.00) ISBN-10: 1594481717 . ISBN-13: 978-1594481710
February 23, 2006.
Pink, best-selling author of Free Agent Nation (2001) and also former chief speechwriter for former vice-president Al Gore, has crafted a profound read packed with an abundance of references to books, seminars, Web sites, and such to guide your adjustment to expanding your right brain if you plan to survive and prosper in the Western world. According to Pink, the keys to success are in developing and cultivating six senses: design, story, symphony, empathy, play, and meaning. Pink compares this upcoming "Conceptual Age" to past periods of intense change, such as the Industrial Revolution and the Renaissance, as a way of emphasizing its importance.
-Booklist.Ed Dwyer. Copyright © American Library Association.

Johnson, Doug. "skills for the knowledge worker." Teacher Librarian 34.1 (Oct. 2006): 8-13. Professional Development Collection. EBSCO. [Library name], [City], [State abbreviation]. 12 May 2008 http://search.ebscohost.com/login.aspx?direct=true&db=tfh&AN=22627954&loginpage=Login.asp&site=ehost-live.

Persistent link to this record: http://search.ebscohost.com/login.aspx?direct=true&db=tfh&AN=22627954&loginpage=Login.asp&site=ehost-live

May 03, 2008

What role does technology play in promoting literacy dialogue?

from BC Literacy Forum

http://bcliteracyforum.ning.com/forum/topic/show?id=2058420%3ATopic%3A281

I  guess for me, the question is mute.  Here we are online, with strangers, reading and commenting on an important educational and social issue.  Like traditional reading literacy, information and media literacies also have a continuum of skills that develop over a lifetime.  The beauty of our technological era is that the variety of  modalities available enlarge and enrich the dialogue we seek.  No single media, regardless of its currency, is better- they just are. 

As an educator, selecting, acquiring and implementing a range of media with mindfulness benefits learning.  When some original reading material can also be interacted with through print, audio or even video, students can better develop understanding.  Whether the scholarship is in humanities or sciences, new technologies like blogs, wikis and podcasts assist all learners(K-adult) process. Theses tools can expand learning by 'passive reading' with learning 'by doing'.

If stakeholders, engage in technolgies(like this forum) to expand their understanding of the broad and often vague notion of literacy, this has to be a beneficial exercise.  In my view, the challenge is not with the technologies but more with people finding the time and energy to change their behaviours and pratices that promote literacy growth. --Al Smith. Original Comment Post BC Literacy Forum.

April 20, 2008

World and I Online-school news

Headlines in Review
Week ending April 18, 2008      by The World & I Online

Gaza violence up during Carter visit 
Tel Aviv, April 17 -- Renewed battles between Israel and Palestinians yesterday overshadowed the peace mission of former President Jimmy Carter, who extended his hand to one of Israel's most hawkish politicians. The fighting in the Gaza Strip intensified as the Palestinians counted at least 20 d...

Kurdish leaders reach oil-law deal with Baghdad 
Washington, April 17 -- Iraq's central government and the Kurdish region have reached a deal on an oil law, including a method for weighing the validity of the oil deals the Kurds have signed with foreign firms, the top government spokesman said yesterday. Ali al-Dabbagh said an agreement also ha...

Emergency measures to contain soaring food prices and drought in Djibouti 
Nairobi, April 17, -- Djibouti is to implement emergency measures to ensure food security amid soaring prices and persistent drought that have particularly hurt the poor across the Horn of Africa country, the government said. The strategies include continued price controls, diversification of fo...

North Korea facing a famine 
Bangkok, April 18 -- North Korea's desperate need to feed its citizens has prompted a United Nations agency to warn of a ''humanitarian crisis'' looming up in the months ahead. The price of basic food items in Pyongyang, the country's capital, offers a stark picture of the reality average worker...

Cautious Calm Settles Over War-Scarred Ituri Region of Democratic Republic of Congo 
Bogoro, April 17 -- Wading through the chest-high grass outside of this hamlet in north-eastern Democratic Republic of Congo, Mathieu Nyakufa gestures to the bones -- still bleaching in the sun -- of those who have been lost to the country's wars. "I was living just down here in the valley," the...

Activists Call for Urgent Land Reform in Latin America 
Brasilia, April 17 -- An urgent call to speed up the land reform process in Latin America was issued Thursday by rural activists at the 30th FAO Regional Conference for Latin America and the Caribbean, who also sharply criticised agribusiness interests and large estates in the region. "We are ca...

India looks to work with Nepal's once-hated Maoist rebels 
New Delhi, April 18 -- Fears of frosty India-Nepal ties following the electoral victory of Maoists may have been dispelled with the Indian government acknowledging the emergence of the communist-led democratic government in Nepal and pledging to work with the former rebels, experts say. "The app...

Analysts fear Al-Qaida may attack Turkey 
Berlin, April 18, -- Experts are worried that Turkey will soon be hit by an al-Qaida-orchestrated terror attack. In November 2003 Istanbul was hit by a terror attack that targeted two synagogues, a British bank and the British consulate, killing more than 50 people and injuring 700 others. T...

Nutrition gains at risk in Philippines 
Manila, April 18 -- In the Philippines, one out of four children is considered underweight or stunted - telling signs of nutritional problems. But this figure, which translates into four million children under 10 being undernourished, is considered an improvement, according to the country's Food and...

Optimism prevails in Uganda, despite setback in peace talks 
Kampala, April 18 -- Josephine Akello had hoped the peace talks between the Ugandan government and the Lord's Resistance Army (LRA) would finally end with rebel leader Joseph Kony signing a peace accord on 10 April. Then she heard that the elusive Kony had failed to show up at a much-publicised s...

N. Korea's nuclear past stays sealed 
Washington, April 18 -- The Bush administration made another concession to North Korea yesterday by agreeing to keep secret part of a required declaration of the country's nuclear programs, saving Pyongyang a public embarrassment from its proliferation activities. The decision is likely to figur...


Go to www.worldandischool.com to see all the articles in this month's issue.

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April 13, 2008

Learning About Literacy

Learning About Literacy , By Fisher, Peter

TEACH A CHILD WHAT EACH LETTER STANDS FOR AND HE CAN READ. - FLESCH (1955, PP. 2-3) It has been more than 50 years since Rudolf Flesch's book Why Johnny Can't Read (1955) was a bestseller. Flesch argued that schools were not teaching children to read, and he railed against the whole-word method, which he saw as being dominant in schools. Given his experience of teaching a child to read, he advocated the use of phonics. Since then, some of the same arguments for using phonics are repeated in the press, and disagreements about teaching reading have been characterized as the phonics wars. This article does not attempt to argue for or against the teaching of phonics, but it does try to present the dispute in relation to many aspects of the teaching of reading that go far beyond children's decoding ability. It attempts to do so through a look at some of the theories and practices advocated in the last 50 years. Before addressing phonics, however, we need to examine the concept of emergent literacy.

EMERGENT LITERACY

Dolores Durkin wanted to find out what it was that enabled some children to come to school already able to read. Her book Children Who Read Early (1966) paved the way for much of the later research in what came to be known as emergent literacy. She found that, among other behaviors, these children engaged in pretend reading and writing and had parents or caretakers who read to them. The basic tenet of this theoretical perspective is that learning to read does not begin at a particular age or developmental stage but that various behaviors lead to an emergent understanding of the process of reading. For example, young children may pretend to read a familiar book, making up a story by attending to the pictures.

Work by Sulzby (1985) and her associates demonstrated that there are several stages that children go through-from pretending to read, to refusing to read, to attending to the graphic information on a page. Read's work (1971) on developmental, or invented, spelling showed that there are stages in children's writing that reveal a growing exploration of the alphabetic principle that underlies the print system, from pretend writing (through using letters to represent sounds in words), to using letters to represent all sounds in a word, to almost-correct spelling and the use of spelling rules. Marie clay's work (1979) showed how students develop book knowledge (where to begin reading, what a word is, etc.). Over the years, various researchers have looked at children's emergent literacy in a variety of settings and with a variety of children. What has become apparent is that children's exposure to print in the environment and at home influences what they learn about reading and writing and that we can expect certain behaviors to be apparent as children learn to read. Reading books to children is clearly one of the most important aspects of helping this emergent literacy, but another important aspect that has received considerable attention is phonemic awareness, which we now understand is a precursor to understanding phonics.

PHONICS AND EARLY READING

Phonemic awareness is the ability to segment a spoken word into its constituent sounds. The National Reading Panel (2000) suggested that students are typically able to do this after about 12 hours of instruction. The panel also pointed out that phonemic awareness is a part of phonological awareness-the latter including knowing and making rhymes, alliterations, and the like. The distinction may be more important in theory than in practice; that is, most teachers would not consider teaching one without the other. It is sufficient to recognize that phonemic awareness is important in the process of learning to read and write because it is hard to assign a sound to a symbol unless one can hear it as a separate sound in a word. If you have seen students who write using invented spelling, you know that phonemic awareness is part of what they do as they stretch out a word and try to put a letter for each sound that they hear. In fact, invented spelling is an exploration of written symbols in language and, as such, can be characterized as phonics instruction.

Perhaps it is most important to clarify what most educators believe about phonics instruction: that the debate is not phonics- or-no-phonics; more so, it is what type of phonics instruction, how much, and when. Flesch (1955) argued for synthetic phonics-that is, teaching the students sound-symbol correspondences and then have them put the sounds together. Children in this system, for example, learn the sounds for c, a, and t and then synthesize them to make the word cot. In contrast, analytic phonics suggests teaching the students the word cot and then breaking the word down into its constituent sounds and demonstrating the correspondence to the letters and symbols. Most teachers, being pragmatists, do some combination of analytic and synthetic phonics.

In the 1960s and 1970s, there was a disagreement in education about the appropriate materials to use when teaching early reading. The old Dick and Jane readers and similar basais of the period used a controlled vocabulary. Students learned words in isolation before seeing them in context, thereby supposedly ensuring a successful reading experience. They could use analytic phonics to decode words that were problematic. Some contrasting materials that lent themselves to synthetic phonics provided practice in the phonic elements that the students were learning. The former materials have been demonized with examples like Wo, Spot. No! The latter have critics who mock constructions such as Can Nan Fan Dan? Although these criticisms have been overblown-either system produces fairly natural-looking text in materials used at the end of first grade- there was an educational movement in the 198Os that argued for the use of real children's books. The whole-language movement believed that by exposing students to real text in real books, children could acquire literacy skills in much the same way as they acquire speaking skills. As with most movements, there were purists who saw anything that approached phonics instruction in this context as an anathema, and there were those who adopted some version of the approach, especially because it blended well with a renewed emphasis on writing using writing process and writing workshop (1 return to this later). Nevertheless, there is some research in early reading that is hard to ignore. .....

http://search.ebscohost.com/login.aspx?direct=true&db=tfh&AN=10452929&site=ehost-live

Copyright Ken Haycock & Associates Feb 2008

(c) 2008 Teacher Librarian. Provided by ProQuest Information and Learning. All rights Reserved.

February 28, 2008

Learning in the Web 2.0 World

Learning in the Web 2.0 World
-Pam Berger Librarian/Consultant
-February 28, 2008

Visit her blog-InfoSearcher.com worth a look!

Just as basic literacy means more than just decoding alphabetic symbols, digital literacy involves more than the mere ability to use software or operate a digital device; it includes a variety of technical, cognitive, social and emotional skills which users need in order to function effectively in a digital environment. As educators we need to teach kids the skills required in this context: Graphic literacy, Navigation, Context, Skepticism, Focus, Ethical Behavior --these have become survival skills for learners to participate in knowledge-construction tasks in a digital environment. Graphic literacy – thinking visually: The nature of literacy is changing; it includes not only text but also symbols and visual images or icons that make up graphic user interfaces. Students need to learn the language of screen literacy and to develop the skills to understand the instructions and messages represented visually. Navigation – developing a sense of Internet geography: The hypertext environment of the Internet is a powerful learning environment; however, users are faced with many challenges. Hypertext environments provide students with a high degree of freedom in navigating through large amounts of information, but also present them with problems arising from the need to construct knowledge from large quantities of independent pieces of information reached in a non-linear, unorganized manner. Transition from linear to non-linear environments requires users to develop thinking skills that are characterized by a good sense of multimedia spatial orientation, simply stated -- not getting lost when you click from one website or page to another. Students, ages 7 to 12, who worked on the International Children’s Digital Library development team, for example, understood this issue and initiated the design of a screen reader, the Spiral Reader, so that users would have a “sense of place” or visual context while reading a digital book. Context – seeing the connections: A hypermedia environment encourages non-linear exploration, but unfortunately it does not provide a context to critically investigate a subject. Unlike a printed book that contains a table of contents and an index to assist the reader to delve deeper and understand the relationships and connections among sub-topics, Internet resources are viewed out of context. Students often collect lots of independent pieces of information with no depth to their inquiry. Hypermedia environment encourage broad accumulation of information, but not necessarily deep exploration. Sometimes students link only to resources from one website which might produce the quantity of information needed but could also present a narrow, biased glimpse of a subject. Focus – practicing reflection and deep thinking: A digital environment offers a multitude of distractions and tends to fragment our attention. When a task is difficult, we naturally tend to succumb to these distractions, and when sitting at a computer they are not only easily available but enticing — checking email, Googling, iTunes, instant messaging, etc. Deep reading and reflection are necessary for associative thinking, synthesis and understanding. We need to address these issues and find remedies to guide students to focus and think deeply. Skepticism – learning to evaluate information: With the rapid growth of information, the ability of users to evaluate and use information competently is a key issue in developing digitally literate students. The need to evaluate information is not unique to the digital age; it has always been part of the information literacy curriculum. Not surprisingly, the criteria needed to determine the quality and credibility of online information are identical to those required for evaluating information found in other forms of communications: accuracy, authority, objectivity, currency, relevance, and coverage of scope. However, it takes on urgency because of the sheer quantity of information produced daily and the lack of safeguards that publishing houses provide with print media. Students need to develop a sense of skepticism and hone their judgment skills when locating Web-based information to detect erroneous, irrelevant or biased information. Ethical behavior – understanding the rules of cyberspace: Students need to know how to use technology responsibly and thoughtfully, as well as, how to protect their safety, security, and privacy online. Ethics and citizenship in cyberspace includes respect for digital property; an understanding of the special privileges and responsibilities of online communication; and the critical thinking and decision making skills to manage one’s actions in cyberspace.(Berger)

She has another good post about edublog winners.

http://infosearcher.typepad.com/infosearcher/2007/04/learning_in_the.html

.

February 19, 2008

Meeting students where they learn

eSchool News- Thu, Feb 01, 2007
Meeting students where they learn can have a profound effect on education
-By Frances Clem and Elizabeth Simpson

Computer-based video games are time-wasters that get in the way of true learning, not to mention doing homework, right? We don't think so. Instead, we believe video games provide rich learning environments that can be used in innovative and engaging lessons, supporting learning and appealing to the learning characteristics of today's learners & and we have been showing teachers how to do it. Digital learners are different. There seems little doubt that the current generation of students differs markedly from previous ones. Today's students are comfortable with many forms of technology and communicate in ways that were never available either to their predecessors or to most of their teachers (for example, eMail, text messaging, chat rooms, blogs, and so on). This has given the students who have grown up with these digital tools unique experiences that concretely affect how they learn and how they expect to interact with new information in learning environments. Data from a variety of researchers show that digital learners tend to differ in important ways from their predecessors:

• Digital learners are "on-demand," autonomous learners, proactive in determining needed information and seeking it from the environment in order to meet their own self-determined goals. • They process information predominately at "twitch speed," determining what is or is not useful in a matter of seconds, versus conventional speed, where information is given, reflected upon, and stored for use at a later date. • This generation relates to graphics first, versus traditional text-first information acquisition. • Digital learners tend to learn best through trial and error--random-access versus sequential-direct instruction. • This generation solves complex problems best within collaborative learning groups, rather than using isolationist problem-solving. • They are active participants in their learning; they "do" first and ask questions later. • These learners are undeterred by failure, regarding it as a necessary learning experience that simply leads to a "restart."

In the absence of pedagogical innovation, these students may become instructional casualties of how and what we teach inside the school. Some instructional casualties end up in special education; others simply drop out or refuse to participate by either passively or actively displaying the behaviors that teachers find so confounding. Unfortunately, most teachers are not familiar with new tools and approaches that will positively affect student performance and engagement.

The 'learning' in video games-Video games are rich learning environments in which the student must seek information through the setting and the situation and then draw on other resources, both internal and external to the game. These virtual-reality simulations direct learning through four distinct, yet cyclical, stages: The game requires the students/players to gather information autonomously, analyze that information, make decisions, and evaluate consequences. The evaluation step is vividly supported by the game itself, as missteps can result in a spectacular--and premature--game ending. In this case, the player can restart the game and play more successfully the next time, having learned from his or her mistakes. Computer games provide all of the major components needed for motivation, which is why kids play them endlessly. They provide clear goals (save the world, run a business successfully, win a race, etc.), while operating in an exciting and engaging environment. The player's confidence and belief that he or she can win are bolstered by the data provided by the virtual environment, as well as by the fact that the player can always restart the game, having learned what does not work in the previous round. Players enjoy the games collaboratively, pooling information about strategies and shortcuts, helping each other win or move to the next level of play. The goal of the teacher is to take advantage of these same learning and motivational components, designing lessons that will help students extend their learning and practice from the video-game simulation to a variety of settings, while connecting the learning to predetermined standards and benchmarks.

Empirescreen Connecting to standards -Since 2004, we have tested the proposition that commercial video games could anchor standards-based teaching in various classrooms. For example, in two classes we used Restaurant Empire (Enlight Software), a game that requires players to set up and successfully run a restaurant. One was a junior high school class in business computing; in this class, the teacher had the students play the game and report on their progress using a variety of business measures and business application software such as PowerPoint, Word, and Excel. At the end of the unit, the students were polled to learn their reaction to the approach; their responses were strongly positive. In another class, a group of at-risk students used the same game to learn social studies. Here, lessons were built around demographic measurements of neighborhoods and ethnic ownership of restaurants to meet the standards for cultural and economic diversity. Again, the results--in the form of maps, statistical analyses, and presentations--indicated a high level of success from the point of view of both students and teacher. At the same time, both groups of learners came to realize that success in a restaurant (or any other business) depends on an understanding of profit/loss, attention to customer service, and an understanding of the needs of the market. The games described here, as well as many other simulation games on the market today, offer teachers a tool by which they can anchor their students' learning through virtual experiences and extend that learning into the more complex learning of the content standards. But video games are only a tool. They respond well to the digital learner's need for choice and autonomy, as well as for collaboration and problem-solving; they are not a complete package. The teacher must structure lessons around them, not use them in place of lessons.

The teacher's crucial role -Video games and simulations provide a wide variety of motivational elements, challenges for players, opportunities for players to set their own goals and make choices, a vibrant and information-rich virtual environment, and immediate feedback. But what they do not provide is equally important:

• Preparation for the learning experience; • Explanation of the learning experience; • Extension of the learning experience; • Bridging of the experience with a deeper understanding of the concepts; • Opportunities for reflection; and • Practice in the "real" world.

These are the areas where the teacher's mediation is crucial. For example, in the business class, the teacher needed to explain the definition of profit and loss numbers, provide opportunities to meet with local restaurateurs, and guide the students in learning how to use the business software. In the social-studies class, the teacher showed students how to interpret and present raw demographic data, how to define and differentiate ethnic groups, and how to integrate that information in a market analysis. Although the activities that a teacher structures around the video-game tool will differ depending on standards and benchmarks required, the teacher will always need to connect the tool meaningfully to the learning process and ensure that its significance is not lost in the fun of the play.

Narnia Last summer, we introduced some 40 teachers in Albany County, Wyo., to a wide range of commercial, off-the-shelf video games suitable for use in the classroom, all running on the same hardware platforms (PCs and Macintosh computers) found in most schools. The teachers collaborated to write lesson plans using specific video games as anchors for the content being covered in their own classrooms. For example, one reading teacher found a copy of the video game "The Chronicles of Narnia: The Lion, the Witch and the Wardrobe" (Disney Interactive) to use as an introduction to reading C.S. Lewis's classic novel. Teachers and administrators were enthusiastic about the results. Already, an eighth- and ninth-grade science teacher has followed a unit on sustainable environments with the use of SimCity 4 (Electronic Arts) to see if the students would transfer what they learned from class to the virtual environment when building their cities. Another teacher used 911 Paramedic (Vivendi Universal) to give her nursing and first-responder students virtual "real-life" practice for the skills they were learning in class. The results have been more exciting and vibrant teaching in our schools--and more engaged and stimulated learners.

February 18, 2008

Copyright Debate in Canada- update

Michael Geist Blog

Copyright Debate in Canada- update

As many are aware the digital copyright debate is brewing in Canada.  As I wrote in the Bookmark winter edition, and posted on my blog, I hope that common sense prevails.

The National Post devotes its entire masthead editorial today to the copyright debate.  The piece is critical of the U.S. DMCA, describing it as a "disaster" and warning against the "incredible absurdities" created by anti-circumvention legislation.  It adds:

For Canada to introduce DMCA-style legislation now would do nothing but encourage nuisance lawsuits. There is nothing wrong with tough rules against copyright infringement, but criminalizing behaviour that might facilitate copyright infringement only incidentally is the wrong approach. If that road had been taken when household videotape machines came onto the market - and the movie industry tried very hard in the courts to steer the law in that direction - no one would be allowed to own a VCR.

The editorial concludes by calling on Industry Minister Jim Prentice to heed the likely public backlash by avoiding a Canadian DMCA and reconsidering its planned approach:

Mr. Prentice has been combatting these arguments by insisting that no more public consultation on copyright reform is needed, even though the last round was in 2001. He has also claimed that the Canadian business community has been strongly encouraging him in private to adopt a DMCA-type approach, but a new Business Coalition for Balanced Copyright appeared last week, revealing - to no one's surprise - that major telcos, ISPs, broadcasters and retailers are all against it. It would be a shame if full WIPO compliance had to wait while the government reconsidered the implications of a new technological environment and a newly IP-aware public. But it would be a bigger shame if Mr. Prentice needlessly made political enemies of technology consumers and imperiled a Conservative government's electability for the sake of fast action. (michaelgeist.com)

http://kssreads.typepad.com/rant/2007/12/copyright-in-ca.html

Goldsmith-New on the Net

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by John Goldsmith

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